Kwalitee Issues


Add a Changelog (best named 'Changes') to the distribution. It should list at least major changes implemented in newer versions.


Take a look at the META.yml Spec at (for version 1.4) or (for version 2), and change your META.yml accordingly.

Error: License 'Perl' is invalid (license) [Validation: 1.3];Missing mandatory field, 'abstract' (abstract) [Validation: 1.3];value is an undefined string (abstract) [Validation: 1.3]


Remove the POD errors. You can check for POD errors automatically by including Test::Pod to your test suite.

Error: OpenGL-QEng-0.27/lib/OpenGL/QEng/ -- Around line 511: You forgot a '=back' before '=head2'Around line 557: =back without =over


Fix the version(s).


Add 'use strict' (or its equivalents) to all modules, or convince us that your favorite module is well-known enough and people can easily see the modules are strictly written.

Error: OpenGL::QEng::Parser


Add a META.json to the distribution. Your buildtool should be able to autogenerate it.


If you are using Build.PL define the {requires}{perl} = VERSION field. If you are using MakeMaker (Makefile.PL) you should upgrade ExtUtils::MakeMaker to 6.48 and use MIN_PERL_VERSION parameter. Perl::MinimumVersion can help you determine which version of Perl your module needs.


Add 'use warnings' (or its equivalents) to all modules (this will require perl > 5.6), or convince us that your favorite module is well-known enough and people can easily see the modules warn when something bad happens.

Error: OpenGL::QEng::Parser


This is not a critical issue. Currently mainly informative for the CPANTS authors. It might be removed later.


Add all modules contained in this distribution to the META.yml field 'provides'. Module::Build or Dist::Zilla::Plugin::MetaProvides do this automatically for you.


Add a 'repository' resource to the META.yml via 'meta_add' accessor (for Module::Build) or META_ADD parameter (for ExtUtils::MakeMaker).


Name Abstract Version View
Games::Quest3D metacpan
OpenGL::QEng metacpan
OpenGL::QEng::ArchWall metacpan
OpenGL::QEng::Bank metacpan
OpenGL::QEng::BarDoor metacpan
OpenGL::QEng::Beam metacpan
OpenGL::QEng::Box metacpan
OpenGL::QEng::CHex metacpan
OpenGL::QEng::Character metacpan
OpenGL::QEng::Chest metacpan
OpenGL::QEng::Control metacpan
OpenGL::QEng::Detector metacpan
OpenGL::QEng::Door metacpan
OpenGL::QEng::Event metacpan
OpenGL::QEng::GUIButton metacpan
OpenGL::QEng::GUICanvas metacpan
OpenGL::QEng::GUICanvasCircle metacpan
OpenGL::QEng::GUICanvasImage metacpan
OpenGL::QEng::GUICanvasLine metacpan
OpenGL::QEng::GUICanvasPoly metacpan
OpenGL::QEng::GUICanvasThing metacpan
OpenGL::QEng::GUIFrame metacpan
OpenGL::QEng::GUILabel metacpan
OpenGL::QEng::GUIText metacpan
OpenGL::QEng::GUIThing metacpan
OpenGL::QEng::GUIVoice metacpan
OpenGL::QEng::GUIWindow metacpan
OpenGL::QEng::GUIiButton metacpan
OpenGL::QEng::GameState metacpan
OpenGL::QEng::Hinged metacpan
OpenGL::QEng::Inventory metacpan
OpenGL::QEng::Key metacpan
OpenGL::QEng::Level metacpan
OpenGL::QEng::Map metacpan
OpenGL::QEng::MapHash metacpan
OpenGL::QEng::MappingKit metacpan
OpenGL::QEng::OUtil metacpan
OpenGL::QEng::Opening metacpan
OpenGL::QEng::Overview metacpan
OpenGL::QEng::Parser metacpan
OpenGL::QEng::Part metacpan
OpenGL::QEng::Sconce metacpan
OpenGL::QEng::Sign metacpan
OpenGL::QEng::SimpleThing metacpan
OpenGL::QEng::Stair metacpan
OpenGL::QEng::Switch metacpan
OpenGL::QEng::Sword metacpan
OpenGL::QEng::Team metacpan
OpenGL::QEng::TextureList metacpan
OpenGL::QEng::Thing metacpan
OpenGL::QEng::Torch metacpan
OpenGL::QEng::Treasure metacpan
OpenGL::QEng::VecText metacpan
OpenGL::QEng::Voice metacpan
OpenGL::QEng::Volume metacpan
OpenGL::QEng::Wall metacpan
OpenGL::QEng::WallDoor metacpan
OpenGL::QEng::WoodDoor metacpan
OpenGL::QEng::glShapeP2p 0.2 metacpan

Other Files

MANIFEST metacpan
META.yml metacpan
Makefile.PL metacpan
README metacpan