Game-Gin 0.01 Latest
Kwalitee Issues
- no_pax_headers
-
If you use Mac OS X >= 10.6, use gnu tar (/usr/bin/gnutar) to avoid PAX headers. It's also important to rename (shorten) long file names (>= 100 characters) in the distribution.
Error: PaxHeader/Game-Gin-0.01,PaxHeader/Game-Gin-0.01,Game-Gin-0.01/PaxHeader/cpanfile,Game-Gin-0.01/PaxHeader/cpanfile,Game-Gin-0.01/PaxHeader/bin,Game-Gin-0.01/PaxHeader/bin,Game-Gin-0.01/PaxHeader/Changes,Game-Gin-0.01/PaxHeader/Changes,Game-Gin-0.01/PaxHeader/MANIFEST,Game-Gin-0.01/PaxHeader/MANIFEST,Game-Gin-0.01/PaxHeader/ignore.txt,Game-Gin-0.01/PaxHeader/ignore.txt,Game-Gin-0.01/PaxHeader/t,Game-Gin-0.01/PaxHeader/t,Game-Gin-0.01/PaxHeader/xt,Game-Gin-0.01/PaxHeader/xt,Game-Gin-0.01/PaxHeader/README,Game-Gin-0.01/PaxHeader/README,Game-Gin-0.01/PaxHeader/META.yml,Game-Gin-0.01/PaxHeader/META.yml,Game-Gin-0.01/PaxHeader/lib,Game-Gin-0.01/PaxHeader/lib,Game-Gin-0.01/PaxHeader/Makefile.PL,Game-Gin-0.01/PaxHeader/Makefile.PL,Game-Gin-0.01/PaxHeader/META.json,Game-Gin-0.01/PaxHeader/META.json,Game-Gin-0.01/lib/PaxHeader/Game,Game-Gin-0.01/lib/PaxHeader/Game,Game-Gin-0.01/lib/Game/PaxHeader/Gin.pm,Game-Gin-0.01/lib/Game/PaxHeader/Gin.pm,Game-Gin-0.01/lib/Game/PaxHeader/Gin,Game-Gin-0.01/lib/Game/PaxHeader/Gin,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Terminal.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Terminal.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Meld.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Meld.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deck.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deck.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Error.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Error.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Scoring.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Scoring.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Bot.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Bot.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Card.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Card.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Search.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Search.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deadwood.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deadwood.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Hand.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Hand.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deal.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deal.pm,Game-Gin-0.01/xt/PaxHeader/boilerplate.t,Game-Gin-0.01/xt/PaxHeader/boilerplate.t,Game-Gin-0.01/t/PaxHeader/pod.t,Game-Gin-0.01/t/PaxHeader/pod.t,Game-Gin-0.01/t/PaxHeader/10-bot.t,Game-Gin-0.01/t/PaxHeader/10-bot.t,Game-Gin-0.01/t/PaxHeader/08-scoring.t,Game-Gin-0.01/t/PaxHeader/08-scoring.t,Game-Gin-0.01/t/PaxHeader/12-replay.t,Game-Gin-0.01/t/PaxHeader/12-replay.t,Game-Gin-0.01/t/PaxHeader/manifest.t,Game-Gin-0.01/t/PaxHeader/manifest.t,Game-Gin-0.01/t/PaxHeader/04-deadwood.t,Game-Gin-0.01/t/PaxHeader/04-deadwood.t,Game-Gin-0.01/t/PaxHeader/06-knock.t,Game-Gin-0.01/t/PaxHeader/06-knock.t,Game-Gin-0.01/t/PaxHeader/11-invariants.t,Game-Gin-0.01/t/PaxHeader/11-invariants.t,Game-Gin-0.01/t/PaxHeader/03-meld.t,Game-Gin-0.01/t/PaxHeader/03-meld.t,Game-Gin-0.01/t/PaxHeader/02-deal.t,Game-Gin-0.01/t/PaxHeader/02-deal.t,Game-Gin-0.01/t/PaxHeader/01-card.t,Game-Gin-0.01/t/PaxHeader/01-card.t,Game-Gin-0.01/t/PaxHeader/09-match.t,Game-Gin-0.01/t/PaxHeader/09-match.t,Game-Gin-0.01/t/PaxHeader/00-load.t,Game-Gin-0.01/t/PaxHeader/00-load.t,Game-Gin-0.01/t/PaxHeader/13-search-blind.t,Game-Gin-0.01/t/PaxHeader/13-search-blind.t,Game-Gin-0.01/t/PaxHeader/05-turn.t,Game-Gin-0.01/t/PaxHeader/05-turn.t,Game-Gin-0.01/t/PaxHeader/pod-coverage.t,Game-Gin-0.01/t/PaxHeader/pod-coverage.t,Game-Gin-0.01/t/PaxHeader/07-stock.t,Game-Gin-0.01/t/PaxHeader/07-stock.t,Game-Gin-0.01/t/PaxHeader/14-terminal.t,Game-Gin-0.01/t/PaxHeader/14-terminal.t,Game-Gin-0.01/bin/PaxHeader/gin,Game-Gin-0.01/bin/PaxHeader/gin - no_pod_errors
-
Remove the POD errors. You can check for POD errors automatically by including Test::Pod to your test suite.
Error: Game-Gin-0.01/lib/Game/Gin/Terminal.pm -- Around line 437: Non-ASCII character seen before =encoding in '7â¥'. Assuming UTF-8
- meta_yml_has_provides
-
Add all modules contained in this distribution to the META.yml field 'provides'. Module::Build or Dist::Zilla::Plugin::MetaProvides do this automatically for you.
- meta_yml_has_repository_resource
-
Add a 'repository' resource to the META.yml via 'meta_add' accessor (for Module::Build) or META_ADD parameter (for ExtUtils::MakeMaker).
- has_separate_license_file
-
This is not a critical issue. Currently mainly informative for the CPANTS authors. It might be removed later.
- has_security_doc
-
Add SECURITY(.pod|md). See Software::Security::Policy.
- security_doc_contains_contact
-
Add SECURITY(.pod|md) and add a contact address. See Software::Security::Policy.
- has_contributing_doc
-
Add CONTRIBUTING(.pod|md). See https://docs.github.com/en/communities/setting-up-your-project-for-healthy-contributions/setting-guidelines-for-repository-contributors.
Modules
| Name | Abstract | Version | View |
|---|---|---|---|
| Game::Gin | gin rummy as a reusable engine | 0.01 | metacpan |
| Game::Gin::Bot | an opponent that can only see what a player can see | 0.01 | metacpan |
| Game::Gin::Card | a card is an integer, and everything else is derived | 0.01 | metacpan |
| Game::Gin::Deadwood | the least deadwood a hand can be left with | 0.01 | metacpan |
| Game::Gin::Deal | one hand of gin rummy, from the deal to the knock | 0.01 | metacpan |
| Game::Gin::Deck | the seeded deal, and the stock as the tail of it | 0.01 | metacpan |
| Game::Gin::Error | what the rules refuse, as a code | 0.01 | metacpan |
| Game::Gin::Hand | one player's cards | 0.01 | metacpan |
| Game::Gin::Meld | the sets and runs that can be made from a hand | 0.01 | metacpan |
| Game::Gin::Scoring | lay-offs, and what a hand was worth | 0.01 | metacpan |
| Game::Gin::Search | the bot's reasoning, with signatures that cannot cheat | 0.01 | metacpan |
| Game::Gin::Terminal | gin rummy at a prompt | 0.01 | metacpan |
Other Files
| Changes | metacpan |
| MANIFEST | metacpan |
| META.json | metacpan |
| META.yml | metacpan |
| Makefile.PL | metacpan |
| README | metacpan |
| cpanfile | metacpan |