Game-Gin 0.01 Latest

Kwalitee Issues

no_pax_headers

If you use Mac OS X >= 10.6, use gnu tar (/usr/bin/gnutar) to avoid PAX headers. It's also important to rename (shorten) long file names (>= 100 characters) in the distribution.

Error: PaxHeader/Game-Gin-0.01,PaxHeader/Game-Gin-0.01,Game-Gin-0.01/PaxHeader/cpanfile,Game-Gin-0.01/PaxHeader/cpanfile,Game-Gin-0.01/PaxHeader/bin,Game-Gin-0.01/PaxHeader/bin,Game-Gin-0.01/PaxHeader/Changes,Game-Gin-0.01/PaxHeader/Changes,Game-Gin-0.01/PaxHeader/MANIFEST,Game-Gin-0.01/PaxHeader/MANIFEST,Game-Gin-0.01/PaxHeader/ignore.txt,Game-Gin-0.01/PaxHeader/ignore.txt,Game-Gin-0.01/PaxHeader/t,Game-Gin-0.01/PaxHeader/t,Game-Gin-0.01/PaxHeader/xt,Game-Gin-0.01/PaxHeader/xt,Game-Gin-0.01/PaxHeader/README,Game-Gin-0.01/PaxHeader/README,Game-Gin-0.01/PaxHeader/META.yml,Game-Gin-0.01/PaxHeader/META.yml,Game-Gin-0.01/PaxHeader/lib,Game-Gin-0.01/PaxHeader/lib,Game-Gin-0.01/PaxHeader/Makefile.PL,Game-Gin-0.01/PaxHeader/Makefile.PL,Game-Gin-0.01/PaxHeader/META.json,Game-Gin-0.01/PaxHeader/META.json,Game-Gin-0.01/lib/PaxHeader/Game,Game-Gin-0.01/lib/PaxHeader/Game,Game-Gin-0.01/lib/Game/PaxHeader/Gin.pm,Game-Gin-0.01/lib/Game/PaxHeader/Gin.pm,Game-Gin-0.01/lib/Game/PaxHeader/Gin,Game-Gin-0.01/lib/Game/PaxHeader/Gin,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Terminal.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Terminal.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Meld.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Meld.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deck.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deck.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Error.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Error.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Scoring.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Scoring.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Bot.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Bot.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Card.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Card.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Search.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Search.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deadwood.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deadwood.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Hand.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Hand.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deal.pm,Game-Gin-0.01/lib/Game/Gin/PaxHeader/Deal.pm,Game-Gin-0.01/xt/PaxHeader/boilerplate.t,Game-Gin-0.01/xt/PaxHeader/boilerplate.t,Game-Gin-0.01/t/PaxHeader/pod.t,Game-Gin-0.01/t/PaxHeader/pod.t,Game-Gin-0.01/t/PaxHeader/10-bot.t,Game-Gin-0.01/t/PaxHeader/10-bot.t,Game-Gin-0.01/t/PaxHeader/08-scoring.t,Game-Gin-0.01/t/PaxHeader/08-scoring.t,Game-Gin-0.01/t/PaxHeader/12-replay.t,Game-Gin-0.01/t/PaxHeader/12-replay.t,Game-Gin-0.01/t/PaxHeader/manifest.t,Game-Gin-0.01/t/PaxHeader/manifest.t,Game-Gin-0.01/t/PaxHeader/04-deadwood.t,Game-Gin-0.01/t/PaxHeader/04-deadwood.t,Game-Gin-0.01/t/PaxHeader/06-knock.t,Game-Gin-0.01/t/PaxHeader/06-knock.t,Game-Gin-0.01/t/PaxHeader/11-invariants.t,Game-Gin-0.01/t/PaxHeader/11-invariants.t,Game-Gin-0.01/t/PaxHeader/03-meld.t,Game-Gin-0.01/t/PaxHeader/03-meld.t,Game-Gin-0.01/t/PaxHeader/02-deal.t,Game-Gin-0.01/t/PaxHeader/02-deal.t,Game-Gin-0.01/t/PaxHeader/01-card.t,Game-Gin-0.01/t/PaxHeader/01-card.t,Game-Gin-0.01/t/PaxHeader/09-match.t,Game-Gin-0.01/t/PaxHeader/09-match.t,Game-Gin-0.01/t/PaxHeader/00-load.t,Game-Gin-0.01/t/PaxHeader/00-load.t,Game-Gin-0.01/t/PaxHeader/13-search-blind.t,Game-Gin-0.01/t/PaxHeader/13-search-blind.t,Game-Gin-0.01/t/PaxHeader/05-turn.t,Game-Gin-0.01/t/PaxHeader/05-turn.t,Game-Gin-0.01/t/PaxHeader/pod-coverage.t,Game-Gin-0.01/t/PaxHeader/pod-coverage.t,Game-Gin-0.01/t/PaxHeader/07-stock.t,Game-Gin-0.01/t/PaxHeader/07-stock.t,Game-Gin-0.01/t/PaxHeader/14-terminal.t,Game-Gin-0.01/t/PaxHeader/14-terminal.t,Game-Gin-0.01/bin/PaxHeader/gin,Game-Gin-0.01/bin/PaxHeader/gin
no_pod_errors

Remove the POD errors. You can check for POD errors automatically by including Test::Pod to your test suite.

Error: Game-Gin-0.01/lib/Game/Gin/Terminal.pm -- Around line 437: Non-ASCII character seen before =encoding in '7♥'. Assuming UTF-8

meta_yml_has_provides

Add all modules contained in this distribution to the META.yml field 'provides'. Module::Build or Dist::Zilla::Plugin::MetaProvides do this automatically for you.

meta_yml_has_repository_resource

Add a 'repository' resource to the META.yml via 'meta_add' accessor (for Module::Build) or META_ADD parameter (for ExtUtils::MakeMaker).

has_separate_license_file

This is not a critical issue. Currently mainly informative for the CPANTS authors. It might be removed later.

has_security_doc

Add SECURITY(.pod|md). See Software::Security::Policy.

security_doc_contains_contact

Add SECURITY(.pod|md) and add a contact address. See Software::Security::Policy.

has_contributing_doc

Add CONTRIBUTING(.pod|md). See https://docs.github.com/en/communities/setting-up-your-project-for-healthy-contributions/setting-guidelines-for-repository-contributors.

Modules

Name Abstract Version View
Game::Gin gin rummy as a reusable engine 0.01 metacpan
Game::Gin::Bot an opponent that can only see what a player can see 0.01 metacpan
Game::Gin::Card a card is an integer, and everything else is derived 0.01 metacpan
Game::Gin::Deadwood the least deadwood a hand can be left with 0.01 metacpan
Game::Gin::Deal one hand of gin rummy, from the deal to the knock 0.01 metacpan
Game::Gin::Deck the seeded deal, and the stock as the tail of it 0.01 metacpan
Game::Gin::Error what the rules refuse, as a code 0.01 metacpan
Game::Gin::Hand one player's cards 0.01 metacpan
Game::Gin::Meld the sets and runs that can be made from a hand 0.01 metacpan
Game::Gin::Scoring lay-offs, and what a hand was worth 0.01 metacpan
Game::Gin::Search the bot's reasoning, with signatures that cannot cheat 0.01 metacpan
Game::Gin::Terminal gin rummy at a prompt 0.01 metacpan

Other Files

Changes metacpan
MANIFEST metacpan
META.json metacpan
META.yml metacpan
Makefile.PL metacpan
README metacpan
cpanfile metacpan